FASTESTMANINTHEWORLD MEDIA

MUSIC AND AUDIO FOR DIGITAL GAMES

Honor Of Kings Exceeds 50 Million Active Players

Blockbuster mobile MOBA game "Honor Of Kings"  (winner of Best Music In A Casual/Social Game at the 2016 G.A.N.G. Awards) has exceeded 50 million active players as of January 2017. Developers Tencent reached out to Duncan Watt to compose and produce a variety of interactive music cues for three maps (gameplay areas/levels) of the game, alongside soundtrack work from Jeff Broadbent, and a Main Title from Hans Zimmer and Lorne Balfe.

From Tencent: Honor of Kings is a type of MOBA mobile game, launching on the platform of Ipad and IPhone, using Wwise as game audio middleware, and Unity as the engine. Users can experience 5v5 game mode with rapid rhythm and fast battle speed. 

Sound Production Team: Formosa Interactive;
Music Production: Hans Zimmer, Lorne Balfe, Jeff Broadbent, Duncan Watt; 
Recording and Mixing: Abbey Road Studio

Role:  Composed, arranged, performed and recorded a variety of interactive musical underscore cues, for use in the Forest, Desert and Volcano maps (levels) in the game.

Link: Honor Of Kings trailer

Honor Of Kings Wins G.A.N.G Award For Best Music In A Casual/Social Game

Honor Of Kings (click to see trailer)

Honor Of Kings (click to see trailer)

Blockbuster mobile MOBA game "Honor Of Kings" won the award for Best Music In A Casual/Social Game at the 14th Annual G.A.N.G. Awards, held on March 17th at the 2016 Game Developers Conference in San Francisco. Developers Tencent reached out to Duncan Watt to supply a variety of interactive music cues for the exciting, immersive PVE (Player Vs Environment) game mode, alongside soundtrack work from Hans Zimmer, Lorne Balfe, and Jeff Broadbent.

From Tencent: Honor of Kings is a type of MOBA mobile game, launching on the platform of Ipad and IPhone, using Wwise as game audio middleware, and Unity as the engine. The PCU has already reached 1 million, and the revenue ranks third in Grossing on the App Store. Users can experience 5v5 game mode with rapid rhythm and fast battle speed. 

Sound Production Team: Formosa Interactive;
Music Production: Hans Zimmer, Lorne Balfe, Jeff Broadbent, Duncan Watt; 
Recording and Mixing: Abbey Road Studio

Role:  Composed, arranged, performed and recorded a variety of interactive musical underscore cues, for use in the Forest, Desert and Volcano maps (levels) in the game.

Link: List Of 2016 G.A.N.G. Award Winners
Link: Honor Of Kings trailer

Honor Of Kings Nominated For Best Music In A Casual/Social Game At The 14th Annual G.A.N.G. Awards

Honor Of Kings (click to see trailer)

Honor Of Kings (click to see trailer)

Blockbuster mobile MOBA game "Honor Of Kings" has been nominated for Best Music In A Casual/Social Game at the 14th Annual G.A.N.G. Awards, to be held on March 17th at the 2016 Game Developers Conference in San Francisco. Developers Tencent reached out to Duncan Watt to supply a variety of interactive music cues for the exciting, immersive PVE (Player Vs Environment) game mode, alongside soundtrack work from Hans Zimmer, Lorne Balfe, and Jeff Broadbent.

From Tencent: Honor of Kings is a type of MOBA mobile game, launching on the platform of Ipad and IPhone, using Wwise as game audio middleware, and Unity as the engine. The PCU has already reached 1 million, and the revenue ranks third in Grossing on the App Store. Users can experience 5v5 game mode with rapid rhythm and fast battle speed. 

Sound Production Team: Formosa Interactive;
Music Production: Hans Zimmer, Lorne Balfe, Jeff Broadbent, Duncan Watt; 
Recording and Mixing: Abbey Road Studio

Role:  Composed, arranged, performed and recorded a variety of interactive musical underscore cues, for use in the Forest, Desert and Volcano maps (levels) in the game.

Link: Honor Of Kings trailer

Jiu Long Jhan Nominated for Best Sound Design In A Casual/Social Game at the 2016 G.A.N.G. Awards

Free-to-play 3D RPG-action mobile MOBA game "Jiu Long Zhan" has been nominated for Best Sound Design In A Casual/Social Game at the 14th Annual G.A.N.G. Awards, to be held on March 17th at the Game Developers Conference in San Francisco. Released in 2015 by Tencent, the game is a fast-paced, exciting MOBA experience.

From Tencent: Multimode innovative competitive fighting, MOBA action lets you enjoy a fresh and fast fighting experience. Game theme: Taking the magnificent Three Kingdoms world view, and changing the Three Kingdoms into a contemporary, dark, and fashionable style.

Role: Voice FX, voice processing

Link: Jiu Long Jhan Trailer

Underworld Ascendant Early Progress Gameplay Footage Trailer Shown

Underworld Ascendant (Otherside, TBA)

Underworld Ascendant (Otherside, TBA)

Indie developer Otherside Entertainment has released a trailer of some early-progress gameplay footage from the upcoming Underworld Ascendant. The team contracted Fastestmanintheworld to handle audio, voice-processing and cinematic post for the trailer.

The trailer can be seen on a number of game-review sites around the world, including IGN, Polygon and PC Gamer. Footage can be seen here:

UNDERWORLD ASCENDANT EARLY-PROGRESS GAMEPLAY TRAILER
Footage: Underworld Ascendant Early-Progress Gameplay Trailer


Role: Audio design (work-in-progress), SFX creation, voice processing, cinematic post services.

Link: Underworld Ascendant website

SEGA Releases "PUZZLE AND GLORY"

"Puzzle And Glory" (Sega/Demiurge, 2015)

"Puzzle And Glory" (Sega/Demiurge, 2015)

Sega and Demiurge have released the new free-to-play RPG-puzzler "Puzzle And Glory" worldwide. Demiurge brought Fastestmanintheworld on to handle sound design, sound implementation and compose the musical theme and underscore.

From SEGA's website: SEGA and Demiurge Studios have released a new free-to-play, match-3 RPG game titled Puzzle & Glory on iOS and Android devices.

“This multiplayer hack ‘n slash dungeon crawl represents the next generation of what a match-3 RPG should be, and beyond that it’s incredibly fun to play,” said Albert Reed, general manager at Demiurge Studios and VP of Product Management at SEGA.

Players are able to create a party of characters (including knights, hunters, elves and dragons), each with their own attributes to create combos during battle. In addition to the main campaign, the game includes player-vs-player and guild-based gameplay features.

Role: Sound design, SFX implementation. Composed, recorded and performed original musical theme and musical underscore.  

Link:  Puzzle And Glory website

Original soundtrack to "Third Eye Crime" released

Third Eye Crime (Original Soundtrack)

Third Eye Crime (Original Soundtrack)

Retro-jazz-noir soundtrack to critically-acclaimed stealth game "Third Eye Crime" (Moonshot/Gameblyr, 2014) released today. A collection of cues from the game, the soundtrack includes smoky jazz orchestra, upbeat jazz trio and introspective solo piano - and the title track ("A Thief By Night") features performances by Curt Ramm (E Street Band) and Dominique Messier (Cirque du Soleil, Celine Dion).

Free to download. Links:

THIRD EYE CRIME (ORIGINAL GAME SOUNDTRACK)
Listen on SoundCloud here
Watch/listen on YouTube here 
Grab it on Bittorret Bundles here  
Download it as a zip file here

REVIEWS:

"A sultry musical score plucked from a jazz orchestra that could have been conducted by Nelson Riddle" - Washington Times

"... a jazz soundtrack you'll be humming for days" - MacLife

"Simple but beautiful noir visuals, and an absolutely fantastic soundtrack" - The Verge

"Phenomenal soundtrack makes non-smokers feel like lighting a cigarette in a dark alley..." - Gamezebo

 

 

"Third Eye Crime" Out On Steam

Film-noir stealth puzzler Third Eye Crime is out on Steam today. Created by ex-Bungie developers Moonshot Games, the game puts the player in the shoes of Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. 

Fastestmanintheworld wrote and produced the jazz underscore, which features trumpeter Curt Ramm (Springsteen/E Street Band) and drummer Dominique Messier (Celine Dion, Cirque du Soleil). The score also leans heavily on solo piano, which provides the underpinning for the many motion-comic panels in the game.

Reviews: 

“It has a terrific sense of style, with slick motion comic panels that move the story forward, simple but beautiful noir visuals, and an absolutely fantastic soundtrack.” 
The Verge 

“The beautiful art, a sultry musical score plucked from a jazz orchestra that could have been conducted by Nelson Riddle, and the design package is vintage, 1940s noir at its finest.” 
The Washington Post 

“It's the can't miss pick of the week” 
IGN 

Role: Composed, arranged, recorded and performed jazz-orchestra soundtrack. Composed and performed a variety of solo piano vignettes. Created SFX assets. Provided sound design and implementation services.

Star Trek Timelines Teaser-Trailer Released

Disruptor Beam has released the teaser-trailer for the upcoming Star Trek Timelines. The team contracted Fastestmanintheworld to write, record and produce an original tribute to the iconic themes, and handle cinematic post for the trailer as well.

From Disruptor Beam's website: "In Star Trek Timelines you will explore a massive galaxy on the web, iOS and Android devices. Based on your favorite Star Trek series and episodes from across all eras, you will be able to play alongside your friends and your favorite characters — solving conflicts using science, diplomacy, and battle".

Role: Composed, recorded and performed original musical tribute theme. Provided cinematic post services.

Link: Star Trek Timelines website

BioShock Infinite: Burial At Sea - Episode 2 Released

 "Burial At Sea - Episode 2", the third of three downloadable content releases for BioShock Infinite, has released to the public. Providing a powerful, full-circle ending to the entire BioShock series, this release allows the player to play as Elizabeth, and features a tense, immersive stealth mechanic.

Irrational asked Fastestmanintheworld to provide string arrangements and performances for the opening scene, a fascinating walk through (no spoilers) a beautiful, well-known European city. Also featured is "Valse Immorale", an original work for theater organ and calliope, used in a particularly 'adult' area of Rapture.

Role: Composed, recorded and performed source music for theater organ and calliope. Arranged, recorded and performed period-appropriate string arrangements for opening scene.

BioShock Infinite Wins Best Audio At 2014 GDC Choice Awards

BioShock Infinite won Best Audio at the 2014 GDC Choice Awards, held at the Moscone Center in San Francisco. The original release of Infinite features more than 20 minutes of Duncan's work, which appears alongside Garry Schyman's innovative, original orchestra underscore, as well as works by Ken Levine, James Bonney, Scott Bradlee, and others. 

Fastestmanintheworld provided a wide variety of music for Infinite,  and more than 40 minutes more for its expansions "Clash In The Clouds"  and "Burial At Sea", all of which have gone on to near-universal acclaim.  

Links
2014 Game Developers Choice Awards Winners

BioShock Infinite Music Team Wins Multiple GANG 2014 Awards

The BioShock Infinite music team, led by James Bonney and Garry Schyman, won Music Of The Year, Best Original Instrumental and Best Use Of Licensed Music at the 2014 GANG Awards, held during GDC 2014 in San Francisco.  Infinite features more than 20 minutes of Duncan's work, which appears alongside Garry Schyman's innovative, original orchestra underscore, as well as works by Ken Levine, James Bonney, Scott Bradlee, and others. 

Fastestmanintheworld provided a wide variety of music for Infinite and its expansions "Clash In The Clouds"  and "Burial At Sea", all of which have gone on to near-universal acclaim.  

Links
2014 GANG Award Winners

PAX East 2014 Panel: "Game Audio: From Indie To AAA"

Boston (Feb 16, 2014) - Fastestmanintheworld Media founder Duncan Watt (BioShock infinite, League Of Legends) will be speaking at PAX East in Boston on Friday, April 11th, as a member of the presentation "Game Audio: From Indie To AAA". The panel will be held at 8pm in the Arachnid Theater. 

This 1-hour long panel takes a behind-the-scenes look at designing audio for games, exploring the process of creating music and sound with the award-winning composers and sound designers for games like League of Legends, Bioshock Infinite, the Xbox 360 logo, Disney Infinity, Hyper Light Drifter, and The Last Symphony. In addition to showing and discussing examples of their work on these projects, the session will feature an open Q&A.

Panelists include:

  • Duncan Watt [Founder, Fastestmanintheworld Media]

  • Michael Sweet [Artistic Director of Video Game Scoring, Berklee College of Music]

  • Richard Ludlow [Creative Director, Hexany Audio]

  • Richard Gould [Lead Sound Designer, Composer, Hexany Audio]

  • Akash Thakkar [Sound Designer, Composer]

Links:
PAX East 2014 website: http://east.paxsite.com/

Irrational Releases "The Jingles Of Burial At Sea"

Irrational Games Music Director Jim Bonney recently wrote a great blog post discussing the production of  the "jingles"  heard in Burial At Sea: Part 1, the DLC for BioShock Infinite. Irrational approached Fastestmanintheworld to arrange, produce and record instruments and background vocals for Bonney's "Bucking Bronco", featured in the article. 

"Bucking Bronco" plays off of the late-50's TV commercial tropes, with a narrated 'call-and-response' section in the middle, corny woodblock horse-gallop sounds, and an early American 'western'/Broadway musical feel.

Original post: From The Vault: The Jingles Of Burial At Sea

Click the link to listen: https://soundcloud.com/irrationalgames/bucking-bronco-vigor-jingle

BioShock Infinite Nominated for Best Soundtrack At 2013 VGX Awards

Saturday, December 7th on Spike TV

Saturday, December 7th on Spike TV

BioShock Infinite has been nominated for Best Soundtrack at the 2013 VGX Awards. The soundtrack features an arrangement and performance of Scott Joplin's "Solace", (featured prominently throughout the game) alongside Garry Schyman's orchestra underscore and works by Ken Levine, James Bonney and others.

Fastestmanintheworld provided a wide variety of music for Infinite and its expansions "Clash In The Clouds" and "Burial At Sea", all of which have gone on to near-universal acclaim. Infinite has been nominated for a total of eight VGX awards, including Game Of The Year.

Other nominees include"The Last Of Us", "Ni No Kuni" and "GTA V".

The awards will be broadcast live Saturday, December 7th on Spike TV, and streamed across Xbox One, Xbox 360®, PlayStation®3 (PS3™), Twitch, iOS and Android devices. Additionally, the awards will be available globally on VGXLIVE.com, Hulu, Yahoo Screen, the Yahoo Screen app and Viacom properties Spike.com, ComedyCentral.com MTV.com, MTV2.com, BET.com and GameTrailers.com. VGX will be live streamed for three-hours on Saturday, December 7, beginning at 6:00 PM ET / 3:00 PM PT. Spike TV will also air highlights of the show as "VGX Replay" on Monday, December 9 at midnight.

Fablewood Released

Fablewood (Hitpoint Studios)

Fablewood (Hitpoint Studios)

Hitpoint Studios released Fablewood, the latest in their series of high-end casual games (Disney Fairies Hidden Treasures, Seaside Hideway, Adera, Gun Bros.). A high-fantasy based town-building/hidden object hybrid, the game features an original score from Fastestmanintheworld, a fantastic art style, and deep gameplay for the genre.

Bioshock Infinite: Burial At Sea - Episode 1 Released

Bioshock Infinite: Burial At Sea - Episode 1

Bioshock Infinite: Burial At Sea - Episode 1

 "Burial At Sea", the second of three downloadable content releases for BioShock Infinite, has released to the public. Included in the game are a solo piano version of Borodin's "Gliding Dance Of The Maidens" (from Polovetsian Dances), a variety of holiday music pieces performed by skating-rink organ trio, and an arrangement of of a period-specific propaganda jingle done in the Broadway-musical style.

Role: Composed, recorded and performed historical source music. Arranged, recorded and performed period-appropriate piano and organ-trio pieces. Arranged, recorded and performed additional historical source music. Transcribed and re-arranged pieces for live accordion.

IGN names League Of Legends, Bioshock Infinite some of the Top 25 Games Of The Decade

 IGN names League Of Legends, Bioshock Infinite some of the Top 25 Games Of The Decade

 IGN names League Of Legends, Bioshock Infinite some of the Top 25 Games Of The Decade

Two games featuring work from Fastestmanintheworld - League Of Legends (#13, PC) and Bioshock Infinite (#12, Xbox 360) - have been chosen for IGN's "Top 25 Games Of The Decade" series. Fastestmanintheworld founder Duncan Watt was Audio Lead and score composer for the launch of League Of Legends in 2009, and more recently scored the Twisted Treeline update in late 2012 - and Fastestmanintheworld Media created a wide variety of music for Bioshock Infinite and its expansion packs.

BioShock Infinite: Clash In The Clouds Released

Bioshock Infinite: Clash In The Clouds (2013, Irrational/Take-Two)

Bioshock Infinite: Clash In The Clouds (2013, Irrational/Take-Two)

 "Clash In The Clouds", the first of three downloadable content releases for BioShock Infinite, has released to the public. Included in the game are the full solo piano version of Chopin's "Nocturne In Eb Major", a player-piano version of Joplin's "Easy Winners", and once again the player-piano version of Joplin's "Solace" takes front-and-center during the loading screens.

Role: Composed, recorded and performed historical source music. Arranged, recorded and performed a number of period-appropriate piano pieces. Arranged, recorded and performed additional historical source music.

©2015 DUNCAN WATT/FASTESTMANINTHEWORLD MEDIA. ALL RIGHTS RESERVED.