Fastestmanintheworld Media founder Duncan Watt spoke at the Game Developers Conference in San Francisco last week. Watt appeared on the panel "Dialogue: Who, When and Why" with Simon Pressey (Crytek, Bioware, Ubisoft, CrystalSphere) Ed Lima (Respawn, Gearbox), Jason Blair (Volition, HumanHead) and DB Cooper (The Sims, Firefall, Syndicate).
Fastestmanintheworld created a number of period-accurate pieces for BioShock Infinite, the third installment in the BioShock series. The game released to near-universal acclaim, including perfect scores from multiple reviewers.
Role: Composed, recorded and performed historical source music. Arranged, recorded and performed a number of period-appropriate piano pieces, including a version of Scott Joplin's "Solace", which is used throughout the game. Arranged, recorded and performed additional historical source music.
"An amazing experience from beginning to end." - Game Informer: 10/10
"BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed." - Joystiq.com - 5/5
"...a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay." - IGN.com 9.4/10 (PS3/Xbox 360), 9.5/10 (PC)
Riot Games has released the new updated League Of Legends' Twisted Treeline expansion. This new map includes 28+ minutes of new interactive underscore written, recorded and produced for the project by Fastestmanintheworld.
Since launch in 2009, League Of Legends has been a runaway success, and continues to hold the title of "world's most-played video game", with more than 12 million active players daily (http://news.cnet.com/8301-17938_105-57531578-1/league-of-legends-the-worlds-most-played-video-game/).
Fastestmanintheworld Media founder Duncan Watt spoke at the Montreal International Game Summit in Montreal, Canada. His presentation, "Down In The Trenches: Creating Powerful, Effective Audio With Limited Resources", covered multiple ways to leverage simple, effective music to create and support player immersion, drive gameplay, and bring environments and settings to life.