FASTESTMANINTHEWORLD MEDIA

MUSIC AND AUDIO FOR DIGITAL GAMES

Click above image for video. Audio-only track here.

LEAGUE OF LEGENDS (2009-PRESENT, RIOT GAMES/TENCENT) 

In 2009, Riot contracted Duncan to serve as Audio Lead during open beta for their post-DotA project,  League Of Legends.  

"At the time, no one could have known the project would go on to become the "world's most played video game" - the team was just making the game as fun as possible. I ended up reworking the audio system, riding herd on the SFX, delivering a ton of VO, and scoring the game at launch. Most of the original score is still in the game, and in 2012, Riot asked me to score the update to the 3v3 Twisted Treeline map. I'm incredibly proud of what we accomplished, and humbled by what the project has become over the years."

League Of Legends has gone on to become a massive international success, with more than 12 million active players daily (source) - and as of Oct 2012, more than 1.2 billion  hours played per month.

ROLE
Audio Lead at launch. Led audio team. Responsible for all audio systems and assets throughout pipeline. Original score, audio systems design (FMOD), voiceover production/delivery, sound design, creative audio implementation, localization prep.

MATERIAL
A Summoner Awakens 2:05
A Champion Approaches (Blind Pick) 1:38
The Proving Grounds 1:21
I Call Bot 1:39
Summoner’s Rift 4:04
Pushing An Inhibitor 3:50
A Frozen Forest 1:37
Through The Rift 3:58
Snow Battle 3:44
Not For The Pigeonhearted 1:52
The Twisted Treeline 3:18
Massacre On The Treeline 3:12
GG (Victory March) 3:29
QQ (Defeat March) 3:47
Twisted Treeline Phases 1 - 5 (total of all sections 19:52)
Ultimate Victory 3:11
Pride In Defeat 3:05

Fun Fact: Duncan is the voice of fan-favorites Rammus and Blitzcrank.


©2015 DUNCAN WATT/FASTESTMANINTHEWORLD MEDIA. ALL RIGHTS RESERVED.